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This project uses the open source software Processing to generate aleatory motion graphics over an image created in Photoshop to recreate the concept of the spoken text. To see this project in action, please visit: El Juego de la Vida I
I developed a Report for the firm Minci in which I presented the results of my research of its virtual presence, online products and market positioning. I developed wireframes for its main digital product and suggested visual routes according to different concepts.
Since their introduction in 2006, live transmissions of performing arts in cinemas have become a rising phenomenon worldwide. Opera broadcasts, as the most popular form, are still exploring the possibilities and particularities of the medium. The design problem lies in the translation of the opera experience from the Opera House to remote cinemas worldwide, which can be understood as a translation of time and space. Because the opera experience not only involves the opera performance itself but how the whole event is framed, the paratexts are definitive in the reception of the performance. In cinemas, the 'paratexts' are the audiovisual contents that surround the opera performance itself. They are able to contextualize the opera experience, which constitutes a relevant subject for design research that has not been analyzed in depth until now. This study attempts to fill that gap. It proposes some design principles for the different practical solutions.
In order to understand the opera paratexts in cinemas, this study analyses in detail the catalyst product of its kind, the Live in HD series of the Metropolitan Opera of New York. The research involves a holistic understanding of the design problem, and content analysis of the paratexts in the Live in HD series. The initial results of this analysis showed the complexity of the subject, which were first classified in four categories: events, spaces, objects and people. The limitations of this classification led to the concept of A Pattern Language as a more accurate system for presenting the results. This research proposes seven patterns composed of invariants and solutions. The aim of this thesis is to contribute with a specific insight into this emergent field of practice and study that could benefit practitioners and scholars.
During my experience in the Master's program I have the opportunity of coordinating a team of creatives from different disciplines and nationalities to present the results of the first term . I also worked as project management and outsourced designer for designing the COOP Design Research portfolio.  coopcollective.wordpress.com
In this proyect I integrated multifaceted teams, which worked together to produce complex and efficient design solutions. I provided an interdisciplinary view as part of a team in international environments.
"Fundación Ivonne Andrea" is a Colombian, private and non-profit organization available to disadvantaged groups. Since its creation I took the lead on communications, which involves visual identiy, graphic design of promotional material for events and its social media presence. I have successfully designed and organized two programs: the fundraising and sponsorship project "Abrázame" (give me a hug) and the informal educational program "Una tarde con ..." (an evening with). Where prominent guests (such as writers, musicians, etc.) teach the children in the land area of 'Pasca' certain experience and knowledge. Also in 2013, I organized a charity concert in Nuremberg where I played with other musicians to raise funds.
As advocate of online education I have devoted some of my spare time to collaborate as mentor on the program Mindshift by Phd. Barbara Oakley as well as spanish Lead Translator of the course "Ideas from the History of Graphic Design" produced by CalArts
Experiment of data visualisation using JAVA in Processing. The result was then edited in Adobe Illutrator
It is now standard practice for museums and libraries to have a website to support public interaction with the institution. Most library and museum websites feature dedicated virtual spaces for children, however many of these sites are not specifically designed for this target market. Instead, they are often a more colourful version of an institution's website for adults. For this reason, a focused and purposeful intervention
Young Readers Circle is an online database of children's literature that has been articulated in the form of an interactive illustrative website. The project uses the main feature of the Internet: the possibility of ongoing connections, by promoting a virtual community. This feature allows the user to explore the map of the community, to find new books and testimonials from others as well read and submit personal comments. To provide a meaningful interactive experience, the project will focus on a detailed analysis of content, medium and audience.
My responsabilities on this project include: Concept, research, sketches, illustrations, interface design, demo development.

"Emprendedores: crea y planea tu propio negocio" was the first product of Minci, a company specialised in the production of educational material using new technologies. The goal of this product was to become a friendly and interactive platform for secondary school students who wanted to create enterprises and business plans. The product has been used in more than 180 educational institutions and more than 15.000 copies of the text that comes with the software have been sold.
Logo Redesign Consultancy (language / texts / script) Team leader (design, animation, development) Interface design Animation 2D Broschure design
The Arnolfini's Mirror is a multimedia CD that lets you explore ten fantastic stories inspired by famous works of art.
My responsabilities in this project include: conception, navigation design, script, 2D animation, Art Direction for 3D animation, UI/UX, Demos development/Prototyping
A series of games for the Museum of the Banco de la Republica aim to motivate children to visite, explore and look closely to the work of art available. Another interactive app from the series teaches children how the curational and exhibition processes work trhough an interactive game of making an exhibition of toys. For this project I worked as the art director and UX/UI lead designer.